tatterdemalion wrote:The rating system isn't meant to be an indicator of endless progress (like xp points) but an indicator of your skill with that deck measured against the skill of all the other players. If ratings only ever went up then the top player would simply be the guy that played the most games.
If you lower the amount of points you lose for a loss, it will only reward the most playing amongst us. The more you play, the higher your rating. Which doesn't make it a rating more of a total games played counter. This will get really frustrating over the long run. There will almost always be people with more time than you have. Now at least the highest rated players also seem to not skyrocket up. So you atleast have a steady target to move towards.
Imagine the idea of having to win atleast another 400 games for 5 points before you come close to the top, not even counting compensations for eventual losses. That is what you get when you lower the punishment for losing and increase the rewards for winning.
Say we have two people one with rating A and one with rating B. Say A gains 5 points for winning and loses 25 for losing. That means you just have to beat him 5 out of 6 times. The other players who are your rating apparantly also do so. If you can't, you should drop down a bit or he should rise a bit. The matchup system isn't out there just to mess up your specific score. You get a smaller rating decrease against new players, since their 1200 is only a first guess, so the system doesn't blame you too much for losing to them, since they might just be alternative accounts. And they can gain a lot of points in their first few games to quickly get a better guess for their skill level and to not disturb the rating system a lot.
I think adding a few more columns might be more rewarding to those who want a nice linear progression of their skill level. Perhaps add a column for numbers of games won this season and a column with a win percentage.
My basic point is this: the reward and decrease need to be in a certain ratio to prevent the rating system from exploding and becoming ever higher. Sure you can lower the penalty for losing, but you'd also need to decrease the reward for winning if you don't want to end with impossibly high ratings. And then we'll complain about not getting enough for winning instead of complaining about too much lost for losing.
Ironspine wrote:Getting same amount of XP for each match in online mode would also fix the thing in my opinion. I enjoyed playing the single player and getting at leat some XP for losses also - each game I play is a learning experience, right? When AI got boring as an opponent, I switched to multiplayer. At first you didn't get any XP for playing the multiplayer. Now, after an update, at least some. But in my opinion I should get same XP for multiplayer games as single player - actual players as opponents are much more challenging than AI, so why wouldn't I get the same Xp.
Grahaminator wrote: at that point what is the point of playing single player.
Users browsing this forum: No registered users and 0 guests