by Qvaak » Wed Feb 22, 2012 5:17 am
I love to have new battlegrounds in the mix, and I love it, that they are strategically so different from the old ones. This is probably the most on-the-edge, complex, intensive map of the set. A bit like Squared, this has very crucial and active fight for middle field portals while the resources have clearly a designated owner, but resources aren't as scarce as in Squared and distances are shorter.
If the game isn't decided by one player getting immediately a good hold of the both portals, the resulting fight can be difficult and confusing. I had a game where I initially owned both portals, but lost both +2 tiles, then captured both +2 tiles and lost both portals in the process. While most maps have a clear direction of movement, here almost every direction matters. Harder decicions, more fun.
I haven't yet seen strong Vril play on this map, though I'm sure that can be a horror to behold. I'd still imagine Danann can more or less match the challenge. And I'm pretty sure the new improved Bearclaw is the greatest threat. This is the first map that offers +2 tiles that aren't disputed in the middle field, but close to stronghold and easily owned. That makes Domovoi a really nasty unit. Combine that with an even nastier fact: as the +2 tile isn't diagonal, but straight two steps away, Infest Minds and Underworld Strokes manage painfully often to deny the access to the opponent's +2 tile.
I do not know what land it is - or dare
Ask when or why I was, or will be, there.